![]() But personally, I think this game defies easy comparisons like that. I've seen people compare My Friend Pedro to Hotline Miami, and I get it. I spent more of my playthrough in slow-mo than out of it because giving yourself the breathing space to read a scene and take advantage of how it's built is essential to scoring high at the end of a level. My Friend Pedro is more strategic than it appears to be initially. It's nothing a person couldn't adjust to, of course. At least once per level I'd screw up and grip my Switch too tightly, accidentally pressing the thumbstick in the process. You turn bullet-time on and off by pressing the left thumbstick (元). My Friend Pedro is also a tense game, especially when you're trying to weave together an epic slow-mo shootout. I can't tell you how many times I cleared a room with my guns, only to discover immediately after that there was a frying pan or some other everyday object I could have weaponized. But a Switch in portable mode isn't necessarily the ideal option for perfecting your stylish rampage.įor one, the smaller screen sometimes makes it difficult to pick up on objects you can interact with until you're close enough for a button prompt to appear. Nintendo Switch is a great home for My Friend Pedro, which lends itself well to quick bursts of play and longer sessions both. Skateboarding levels are the best, though. It's not particularly challenging, but it's a blast as changes of pace go. Others premise your principal foe around some completely ridiculous, darkest timeline nonsense. Some stages toy with the ways you can and can't move through the world. You'll eventually find yourself facing off against ugly Christmas sweater-wearing bounty hunters and sword-swinging LARPers. I won't spoil the specifics, but the weirdness is more than set dressing. It starts off in a relatively normal manner, but the weirdness escalates as you progress deeper into the story. ![]() ![]() There's a madcap story in which you're sent off on a quest for vengeance by a floating, talking banana - the Pedro referenced in the title. Brightly colored characters - both your nameless anti-hero and the hundreds of jerks he guns down - stand out clearly against the beautifully rendered and lit backgrounds. Visually, My Friend Pedro has the look of a colorized modern noir with a dash of Saturday morning cartoon thrown in. Your push through each stage is graded based on how much of a stylish badass you were, so there's a reason to dive back in, learn layouts, and build ever-better murder mousetraps. But that's also where the replay value comes in. There are inescapable sloppy moments where you accidentally turn off slow-mo at the wrong time or stick with boring, old bullets when the scene is filled with opportunities for creative environmental kills. You've got a sizable arsenal to lean on, and can even dual-wield - and line up two targets separately - the smaller guns, for extra badassery. You're writing your own action scenes on the fly, driven by instinct. That's the whole point, and the purpose of the game. My Friend Pedro is filled with these moments. Then I kicked the pan again, right into another bad guy's head." But it's quite another to actually see that scene play out. The trick to each combat sequence is finding the various ways you can use the surrounding environment to your murderous advantage.Īnd yeah, it's one thing to say "I sent a frying pan flying through the air and shot at it, with the ricocheted bullets taking out one bad guy. My Friend Pedro is a playground as much as it is a game. It's a tough thing to describe using just words, honestly. You can activate slow-mo with a button press, and the more you do to make the most of your bullet time - by building your kill count, naturally - the longer you get to linger there. You know that Hollywood action moment where time slows down as our hero sails through the air, stylishly taking out a group of baddies while bullets whiz by? That's My Friend Pedro, summed up.ĭeadToast Entertainment's new side-scrolling action game is all about finding creative ways to murder bad guys.
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